Mount & Blade 2: Bannerlord works brilliantly with voice commands By Fraser Brown 02 April 2020 Bark orders at your troops with these two voice command profiles. For Mount & Blade: Warband on the PlayStation 4, a GameFAQs message board topic titled 'Just found out there's voice commands.' Mount & Blade: Warband US https://store.playstation.com/#!/en-us/tid=CUSA0404500.
- Mount and blade simple voice command profile. Not a member of Pastebin yet?
- The Mount&Blade Repository is a file hosting site for the game Mount&Blade. Download mods, guides, maps, and more for the game. Voice commands for warband!
Dec 28th, 2014
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- <gavpi>
- <VI_Action_Sequence name='Use weapon' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Use Guns' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Hold_pos' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='Follow_me' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='Charge' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='Stand_ground' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='retreat' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='advance_ten' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='fall_back' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='form_row' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='form_row_three' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='spread_out' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='stand_close' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <Action type='KeyDown' value='F7' />
- <Action type='KeyUp' value='F7' />
- <VI_Action_Sequence name='all_fire_now' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='middle_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='left_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='right_fire' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_melee' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F1' />
- <Action type='KeyUp' value='F1' />
- <VI_Action_Sequence name='use_ranged' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F2' />
- <Action type='KeyUp' value='F2' />
- <VI_Action_Sequence name='use_blunt' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F3' />
- <Action type='KeyUp' value='F3' />
- <VI_Action_Sequence name='use_any' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <VI_Action_Sequence name='use_mount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F5' />
- <Action type='KeyUp' value='F5' />
- <VI_Action_Sequence name='use_dismount' type='VI_Action_Sequence' comment='>
- <Action type='KeyDown' value='F4' />
- <Action type='KeyUp' value='F4' />
- <Action type='KeyDown' value='F6' />
- <Action type='KeyUp' value='F6' />
- <VI_Action_Sequence name='Fire_at_will' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F1' />
- </VI_Action_Sequence>
- <VI_Action_Sequence name='Fire at command' type='VI_Action_Sequence' comment='>
- <Action type='KeyUp' value='F3' />
- <Action type='KeyDown' value='F2' />
- </VI_Action_Sequence>
- <VI_Trigger name='f1_follow_me' value='follow me' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Follow_me' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_charge' value='charge' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Charge' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_stand_ground' value='stand ground' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Stand_ground' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_retreat' value='retreat' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='retreat' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_advance' value='advance' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='advance_ten' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_fall_back' value='fall back' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='fall_back' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_row' value='form one row' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_form_ three_rows' value='form three rows' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='form_row_three' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_spread_out' value='spread out' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='spread_out' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f2_stand_closer' value='stand close' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='stand_close' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_will' value='fire at will' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire_at_will' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_left fire' value='left fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='left_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_middle_fire' value='middle fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='middle_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_right_fire' value='right fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='right_fire' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_melee' value='use melee' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use weapon' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_melee' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_range' value='use range' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='Use Guns' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='use_ranged' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_any' value='use any' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_any' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_mount' value='mount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_mount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_dismount' value='dismount' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_dismount' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f4_use_blunt' value='use blunt' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='use_blunt' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f1_hold_pos' value='hold position' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Hold_pos' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_all_fire_now' value='all fire' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_TriggerEvent name='all_fire_now' type='VI_Action_Sequence' value='none' comment=' />
- <VI_Trigger name='f3_fire_at_my_command' value='fire at my command' type='VI_Phrase' comment='>
- <VI_TriggerEvent name='Fire at command' type='VI_Action_Sequence' value='none' comment=' />
- </gavpi>
Mount And Blade Download
Voice Commands Mount And Blade Warband
This article will show you how to add factions to your server.
Mount And Blade Battle Commands
First step
Module factions.py
Look for cultures, you have 6, i added another one (what i add is bold):
('culture_1', '{!}culture_1', 0, 0.9, [], []),
('culture_2', '{!}culture_2', 0, 0.9, [], []),
('culture_3', '{!}culture_3', 0, 0.9, [], []),
('culture_4', '{!}culture_4', 0, 0.9, [], []),
('culture_5', '{!}culture_5', 0, 0.9, [], []),
('culture_6', '{!}culture_6', 0, 0.9, [], []),
('culture_7', '{!}culture_7', 0, 0.9, [], []),
then further down
('kingdom_1', 'Swadian Empire', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0xEE7744),
('kingdom_2', 'Vaegir Tzardom', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0xCCBB99),
('kingdom_3', 'Khergit Khanate', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0xCC99FF),
('kingdom_4', 'Nordic Monarchy', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0x33DDDD),
('kingdom_5', 'Rhodok Confederacy', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0x33DD33),
('kingdom_6', 'Sarranid Sultanate', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0xDDDD33),
('kingdom_7', 'Custom Kingdom', 0, 0.9, [('outlaws',-0.05),('peasant_rebels', -0.1),('deserters', -0.02),('mountain_bandits', -0.05),('forest_bandits', -0.05)], [], 0xFFFFAAFF), (0xFFFAAFF is the colour)
Second step
You need to create troops for your new faction. I copy pasted as placeholder Sarranid troops, then modified their names. Do the same with the lords and with the ladies.
If you want custom peasants and custom townspeople for your faction, do again the copy paste and edit process.
Third step
Open Module_Party_Templates, look for kingdom reinforcements.
('kingdom_6_reinforcements_a', '{!}kingdom_6_reinforcements_a', 0, 0, fac_commoners, 0, [(trp_sarranid_footman,3,7),(trp_sarranid_recruit,3,6)]),
('kingdom_6_reinforcements_b', '{!}kingdom_6_reinforcements_b', 0, 0, fac_commoners, 0, [(trp_sarranid_archer,2,6),(trp_sarranid_skirmisher,4,7)]),
('kingdom_6_reinforcements_c', '{!}kingdom_6_reinforcements_c', 0, 0, fac_commoners, 0, [(trp_sarranid_mamluke,3,6)]),
('kingdom_7_reinforcements_a', '{!}kingdom_7_reinforcements_a', 0, 0, fac_commoners, 0, [(trp_Custom_footman,3,7),(trp_Custom_recruit,3,6)]),
('kingdom_7_reinforcements_b', '{!}kingdom_7_reinforcements_b', 0, 0, fac_commoners, 0, [(trp_Custom_archer,2,6),(trp_Custom_skirmisher,4,7)]),
('kingdom_7_reinforcements_c', '{!}kingdom_7_reinforcements_c', 0, 0, fac_commoners, 0, [(trp_Custom_mamluke,3,6)]),
Step Four
this is very complicated, and not sure it is entirely corect....
Open module_scripts.py
Go to where you see Cultures,
(faction_set_slot, 'fac_culture_6', slot_faction_tier_1_troop, 'trp_sarranid_recruit'),
(faction_set_slot, 'fac_culture_6', slot_faction_tier_2_troop, 'trp_sarranid_footman'),
(faction_set_slot, 'fac_culture_6', slot_faction_tier_3_troop, 'trp_sarranid_archer'),
(faction_set_slot, 'fac_culture_6', slot_faction_tier_4_troop, 'trp_sarranid_horseman'),
(faction_set_slot, 'fac_culture_6', slot_faction_tier_5_troop, 'trp_sarranid_mamluke'),
(faction_set_slot, 'fac_culture_7', slot_faction_tier_1_troop, 'trp_Custom_recruit'),
(faction_set_slot, 'fac_culture_7', slot_faction_tier_2_troop, 'trp_Custom_footman'),
(faction_set_slot, 'fac_culture_7', slot_faction_tier_3_troop, 'trp_Custom_archer'),
(faction_set_slot, 'fac_culture_7', slot_faction_tier_4_troop, 'trp_Custom_horseman'),
(faction_set_slot, 'fac_culture_7', slot_faction_tier_5_troop, 'trp_Custom_mamluke'),
then further down, you will edit these so that your faction may have custom town walkers.
(faction_set_slot, 'fac_culture_6', slot_faction_town_walker_male_troop, 'trp_sarranid_townswoman'),
(faction_set_slot, 'fac_culture_6', slot_faction_town_walker_female_troop, 'trp_sarranid_townswoman'),
(faction_set_slot, 'fac_culture_6', slot_faction_village_walker_male_troop, 'trp_sarranid_townsman'),
(faction_set_slot, 'fac_culture_6', slot_faction_village_walker_female_troop, 'trp_sarranid_townswoman'),
(faction_set_slot, 'fac_culture_6', slot_faction_town_spy_male_troop, 'trp_spy_walker_1'),
(faction_set_slot, 'fac_culture_6', slot_faction_town_spy_female_troop, 'trp_spy_walker_2'),
(faction_set_slot, 'fac_culture_7', slot_faction_town_walker_male_troop, 'trp_Custom_townswoman'),
(faction_set_slot, 'fac_culture_7', slot_faction_town_walker_female_troop, 'trp_Custom_townswoman'),
(faction_set_slot, 'fac_culture_7', slot_faction_village_walker_male_troop, 'trp_Custom_townsman'),
(faction_set_slot, 'fac_culture_7', slot_faction_village_walker_female_troop, 'trp_Custom_townswoman'),
(faction_set_slot, 'fac_culture_7', slot_faction_town_spy_male_troop, 'trp_spy_walker_1'),
(faction_set_slot, 'fac_culture_7', slot_faction_town_spy_female_troop, 'trp_spy_walker_2'),
Further down, you have Factions, here you also need to add new faction.
(faction_set_slot, 'fac_kingdom_6', slot_faction_culture, 'fac_culture_6'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_leader, 'trp_kingdom_6_lord'),
(troop_set_slot, 'trp_kingdom_6_lord', slot_troop_renown, 1200),
(faction_set_slot, 'fac_kingdom_7', slot_faction_culture, 'fac_culture_7'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_leader, 'trp_kingdom_7_lord'),
(troop_set_slot, 'trp_kingdom_7_lord', slot_troop_renown, 1200),
Further down, another Faction Banners needs to be modified. It took me a while to figure it how. Do not put anything larger than 'f' at mesh banner, it will not work. I have put 'a' and it works fine.
(faction_set_slot, 'fac_kingdom_1', slot_faction_banner, 'mesh_banner_kingdom_f'),
(faction_set_slot, 'fac_kingdom_2', slot_faction_banner, 'mesh_banner_kingdom_b'),
(faction_set_slot, 'fac_kingdom_3', slot_faction_banner, 'mesh_banner_kingdom_c'),
(faction_set_slot, 'fac_kingdom_4', slot_faction_banner, 'mesh_banner_kingdom_a'),
(faction_set_slot, 'fac_kingdom_5', slot_faction_banner, 'mesh_banner_kingdom_d'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_banner, 'mesh_banner_kingdom_e'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_banner, 'mesh_banner_kingdom_a'),
Further down is give center to faction, that you need to edit if you already have inserted new town or castle.
Further down, there are the teritorial disputes. I did not added anything yet, but i think this too can be modified.
If you scroll down, there is Place Kingdom Ladies.
(faction_set_slot, 'fac_kingdom_1', slot_faction_adjective, 'str_kingdom_1_adjective'),
(faction_set_slot, 'fac_kingdom_2', slot_faction_adjective, 'str_kingdom_2_adjective'),
(faction_set_slot, 'fac_kingdom_3', slot_faction_adjective, 'str_kingdom_3_adjective'),
(faction_set_slot, 'fac_kingdom_4', slot_faction_adjective, 'str_kingdom_4_adjective'),
(faction_set_slot, 'fac_kingdom_5', slot_faction_adjective, 'str_kingdom_5_adjective'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_adjective, 'str_kingdom_6_adjective'),
I DO NOT HAVE THE SLIGHTEST IDEA WHAT IS THIS...
Further down, is quick game quick start, for quick battle mode. I think if you want to play custom battle with your new faction, you need to add things here also:
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_1_infantry, 'trp_sarranid_veteran_footman'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_2_infantry, 'trp_sarranid_infantry'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_1_archer, 'trp_sarranid_skirmisher'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_2_archer, 'trp_sarranid_archer'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_1_cavalry, 'trp_sarranid_horseman'),
(faction_set_slot, 'fac_kingdom_6', slot_faction_quick_battle_tier_2_cavalry, 'trp_sarranid_mamluke'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_1_infantry, 'trp_custom_veteran_footman'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_2_infantry, 'trp_custom_infantry'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_1_archer, 'trp_custom_skirmisher'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_2_archer, 'trp_custom_archer'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_1_cavalry, 'trp_custom_horseman'),
(faction_set_slot, 'fac_kingdom_7', slot_faction_quick_battle_tier_2_cavalry, 'trp_custom_mamluke'),
then again, further down, is faction banners.
You add same thing as before when dealing with banners.
Further down, there is price slot. I do not know what it is, but i added the new faction here aswell.
(store_sub, ':sarranid_price_slot', 'fac_kingdom_6', npc_kingdoms_begin),
(val_add, ':sarranid_price_slot', slot_item_multiplayer_faction_price_multipliers_begin),
(store_sub, ':custom_price_slot', 'fac_kingdom_7', npc_kingdoms_begin),
(val_add, ':custom_price_slot', slot_item_multiplayer_faction_price_multipliers_begin),
Closer to the end of the file, under #LORD OCCUPATIONS, BLOOD RELATIONSHIPS, RENOWN AND REPUTATIONS there is something very important, you need to modify this to have normal family relations in a faction and avoid erors such as having your lords sisters and wifes in other faction.
(is_between, ':cur_troop', 'trp_knight_6_1', 'trp_knight_7_1'),
(store_sub, ':npc_seed', ':cur_troop', 'trp_knight_6_1'),
(assign, ':ancestor_seed', 31),
(else_try),
(is_between, ':cur_troop', 'trp_knight_7_1', 'trp_kingdom_1_pretender'),
(store_sub, ':npc_seed', ':cur_troop', 'trp_knight_7_1'),
(assign, ':ancestor_seed', 37),
(try_end),